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SI3D
2010
ACM
13 years 7 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
VISUALIZATION
2003
IEEE
14 years 22 days ago
Feature Space Analysis of Unstructured Meshes
Unstructured meshes are often used in simulations and imaging applications. They provide advanced flexibility in modeling abilities but are more difficult to manipulate and anal...
Ariel Shamir
ECAI
2006
Springer
13 years 11 months ago
Coalition Structure Generation in Task-Based Settings
The coalition formation process, in which a number of independent, autonomous agents come together to act as a collective, is an important form of interaction in multi-agent system...
Viet Dung Dang, Nicholas R. Jennings
CAV
2009
Springer
215views Hardware» more  CAV 2009»
14 years 8 months ago
Homer: A Higher-Order Observational Equivalence Model checkER
We present HOMER, an observational-equivalence model checker for the 3rd-order fragment of Idealized Algol (IA) augmented with iteration. It works by first translating terms of the...
David Hopkins, C.-H. Luke Ong
SCALESPACE
2005
Springer
14 years 29 days ago
Sparse Finite Element Level-Sets for Anisotropic Boundary Detection in 3D Images
Level-Set methods have been successfully applied to 2D and 3D boundary detection problems. The geodesic active contour model has been particularly successful. Several algorithms fo...
Martin Weber, Andrew Blake, Roberto Cipolla