Under low illumination conditions, such as moonlight, there simply are not enough photons present to create a high quality color image with integration times that avoid camera-sha...
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
In this paper, we present two novel texture-based techniques to visualize uncertainty in time-dependent 2D flow fields. Both methods use semi-Lagrangian texture advection to sho...
Generating triangular meshes from images is a task important to many applications. Usually, techniques that can do that either take as starting point a segmented image or generate...
Alex Jesus Cuadros-Vargas, Luis Gustavo Nonato, Ro...
Mathematical morphology was originally conceived as a set theoretic approach for the processing of binary images. Approaches that extend classical binary morphology to gray-scale ...