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CSCW
2006
ACM
14 years 1 months ago
Sandboxes: supporting social play through collaborative multimedia composition on mobile phones
Media sharing over mobile devices is quickly becoming a common practice, used to support a variety of social processes. Most existing systems employ a model of sharing that treats...
David Fono, Scott Counts
CHI
2007
ACM
14 years 8 months ago
Effects of presenting geographic context on tracking activity between cameras
A common video surveillance task is to keep track of people moving around the space being monitored. It is often difficult to track activity between cameras because locations such...
Andreas Girgensohn, Frank M. Shipman III, Thea Tur...
IPPS
1998
IEEE
13 years 11 months ago
Modeling and Validation Support for Interactive Networked Multimedia Applications
This work presents MUSE, a graphical environment for modeling interactive networked multimedia applications. Through an advanced graphic interface and a new highlevel authoring mod...
Luciano Paschoal Gaspary, Maria Janilce B. Almeida
ACMACE
2011
ACM
12 years 7 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
MM
2003
ACM
107views Multimedia» more  MM 2003»
14 years 25 days ago
Hyper-hitchcock: authoring interactive videos and generating interactive summaries
To simplify the process of editing interactive video, we developed the concept of “detail-on-demand” video as a subset of general hypervideo. Detail-on-demand video keeps the ...
Andreas Girgensohn, Frank M. Shipman III, Lynn Wil...