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ECAI
2004
Springer
14 years 1 months ago
Game-Theoretic Agent Programming in Golog
We present the agent programming language GTGolog, which integrates explicit agent programming in Golog with gametheoretic multi-agent planning in Markov games. It is a generalizat...
Alberto Finzi, Thomas Lukasiewicz
ICCS
2004
Springer
14 years 1 months ago
A Priorean Approach to Time Ontologies
Any non-trivial top-level ontology should take temporal notions into account. The details of how this should be done, however, are frequently debated. In this paper it is argued th...
Peter Øhrstrøm, Henrik Schärfe
CSFW
2003
IEEE
14 years 1 months ago
Anonymity and Information Hiding in Multiagent Systems
We provide a framework for reasoning about information-hiding requirements in multiagent systems and for reasoning about anonymity in particular. Our framework employs the modal l...
Joseph Y. Halpern, Kevin R. O'Neill
DFT
2003
IEEE
154views VLSI» more  DFT 2003»
14 years 1 months ago
Fault Recovery Based on Checkpointing for Hard Real-Time Embedded Systems
Safety-critical embedded systems often operate in harsh environmental conditions that necessitate fault-tolerant computing techniques. Many safety-critical systems also execute re...
Ying Zhang, Krishnendu Chakrabarty
FCCM
2003
IEEE
96views VLSI» more  FCCM 2003»
14 years 1 months ago
Data Search and Reorganization Using FPGAs: Application to Spatial Pointer-based Data Structures
FPGAs have appealing features such as customizable internal and external bandwidth and the ability to exploit vast amounts of fine-grain parallelism. In this paper we explore the ...
Pedro C. Diniz, Joonseok Park