Occlusion culling based on precomputed visibility information is a standard method for accelerating the rendering in real-time graphics applications. In this paper we present a ne...
ct. A Bayesian framework for genetic programming GP is presented. This is motivated by the observation that genetic programming iteratively searches populations of fitter programs ...
—Particle Swarm Optimization (PSO) has shown its fast search speed in many complicated optimization and search problems. However, PSO could often easily fall into local optima. T...
Unpredictability in the running time of complete search procedures can often be explained by the phenomenon of "heavy-tailed cost distributions", meaning that at any tim...
In this paper, we investigate motor primitive learning with the Natural Actor-Critic approach. The Natural Actor-Critic consists out of actor updates which are achieved using natur...