We present an efficient algorithm for preserving the total volume of a solids undergoing free-form deformation using discrete level-of-detail representations. Given the boundary r...
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Abstract-- This paper presents an efficient implementation for correlation based stereo. Research in this area can roughly be divided in two classes: improving accuracy regardless ...
This paper presents a two-stage compression method for accelerating GPU-based volume rendering of time-varying scalar data. Our method aims at reducing transfer time by compressin...
For time-dependent scalar fields, one is often interested in topology changes of contours in time. In this paper, we focus on describing how contours split and merge over a certa...