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VRST
2004
ACM
15 years 9 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
EUMAS
2006
15 years 5 months ago
Self-regulating Multi-agent System for Multi-disciplinary Optimisation Process
This article presents a multi-agent method to tackle multidisciplinary optimisation, based on the notions of cooperation and self-regulation. It is focused on the preliminary airc...
Jean-Baptiste Welcomme, Marie Pierre Gleizes, Roma...
UAI
2000
15 years 5 months ago
Learning to Cooperate via Policy Search
Cooperative games are those in which both agents share the same payoff structure. Valuebased reinforcement-learning algorithms, such as variants of Q-learning, have been applied t...
Leonid Peshkin, Kee-Eung Kim, Nicolas Meuleau, Les...
WFLP
2000
Springer
163views Algorithms» more  WFLP 2000»
15 years 8 months ago
Cooperative Constraint Functional Logic Programming
We describe the current status of the development of CFLP, a system which aims at the integration of the best features of functional logic programming (FLP), cooperative constrain...
Mircea Marin, Tetsuo Ida
MACH
1990
15 years 5 months ago
Real-Time Mach: Towards a Predictable Real-Time System
Distributed real-time systems play a very important role in our modern society. They are used in aircraft control, communication systems, military command and control systems, fac...
Hideyuki Tokuda, Tatsuo Nakajima, Prithvi Rao