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SERP
2004
13 years 10 months ago
Modeling Aspects of the Dynasty 3-D Game
This paper presents the motivation as well as the development for Dynasty, a 3-D game. Dynasty is a multiplayer 3D first person shooter game that is based in Ancient China. Player...
Frederick C. Harris Jr., Brent Devaney, John Kenyo...
TSE
2010
156views more  TSE 2010»
13 years 7 months ago
Discovering Services during Service-Based System Design Using UML
—Recently, there has been a proliferation of service-based systems, i.e. software systems that are composed of autonomous services, but can also use software code. In order to su...
George Spanoudakis, Andrea Zisman
SIGSOFT
2005
ACM
14 years 9 months ago
Towards a unified formal model for supporting mechanisms of dynamic component update
The continuous requirements of evolving a delivered software system and the rising cost of shutting down a running software system are forcing researchers and practitioners to fin...
Junrong Shen, Xi Sun, Gang Huang, Wenpin Jiao, Yan...
ECLIPSE
2005
ACM
13 years 10 months ago
Bridging the gap between technical and social dependencies with Ariadne
One of the reasons why large-scale software development is difficult is the number of dependencies that software engineers need to face: e.g., dependencies among the software comp...
Erik Trainer, Stephen Quirk, Cleidson R. B. de Sou...
MSWIM
2005
ACM
14 years 2 months ago
Huginn: a 3D visualizer for wireless ns-2 traces
Discrete-event network simulation is a major tool for the research and development of mobile ad-hoc networks (MANETs). These simulations are used for debugging, teaching, understa...
Björn Scheuermann, Holger Füßler, ...