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AIIDE
2009
13 years 10 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
ETS
2000
IEEE
182views Hardware» more  ETS 2000»
13 years 8 months ago
Conferencing in communities of learners: examples from social history and science communication
A commonly encountered view of computer conferencing focuses on peer interaction, student empowerment and a shift in both teacher and student roles. This paper argues that this vi...
Ann C. Jones, Eileen Scanlon, Canan Tosunoglu Blak...
JCISE
2002
166views more  JCISE 2002»
13 years 8 months ago
The STEP Modular Architecture
The first Technical Note in this series [1] introduced the international standard ISO 10303, informally known as STEP (STandard for the Exchange of Product model data). Subsequent...
Allison Barnard Feeney
ECCV
2008
Springer
14 years 11 months ago
Online Tracking and Reacquisition Using Co-trained Generative and Discriminative Trackers
Visual tracking is a challenging problem, as an object may change its appearance due to viewpoint variations, illumination changes, and occlusion. Also, an object may leave the fie...
Gérard G. Medioni, Qian Yu, Thang Ba Dinh
JMLR
2012
11 years 11 months ago
Sparse Additive Machine
We develop a high dimensional nonparametric classification method named sparse additive machine (SAM), which can be viewed as a functional version of support vector machine (SVM)...
Tuo Zhao, Han Liu