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» A Model for Naturalistic Virtual User Simulation
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VRML
1997
ACM
14 years 27 days ago
V-COLLIDE: Accelerated Collision Detection for VRML
Collision detection is essential for many applications involving simulation, behavior and animation. However, it has been regarded as a computationallydemanding task and is often ...
Thomas C. Hudson, Ming C. Lin, Jonathan D. Cohen, ...
PADS
2009
ACM
14 years 3 months ago
Real-Time Security Exercises on a Realistic Interdomain Routing Experiment Platform
We use a realistic interdomain routing experiment platform to conduct real-time attack and defense exercises for training purposes. Our interdomain routing experiment platform int...
Yue Li, Michael Liljenstam, Jason Liu
IADIS
2003
13 years 10 months ago
Using Opnet Modeler to Analyse Galileo Communication Networks
Galileo is a European initiative to develop and deploy an independent global satellite-based navigation system. It consists of a Medium Earth Orbit sat ellite constellation transm...
Filipa Borrego, Juan-Antonio Martinez Rosique, Man...
VRST
2004
ACM
14 years 2 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
AFRIGRAPH
2010
ACM
14 years 17 days ago
Visualization of solution sets from automated docking of molecular structures
Aligning structures, often referred to as docking or registration, is frequently required in fields such as computer science, robotics and structural biology. The task of alignin...
Johannes Jansen van Vuuren, Michelle Kuttel, James...