We propose a hybrid particle and texture based approach for the visualization of time-dependent vector fields. The underlying spacetime framework builds a dense vector field rep...
Daniel Weiskopf, Frederik Schramm, Gordon Erlebach...
This article describes the integration of knowledge based techniques into simulative Virtual Reality (VR) applications. The approach is motivated ltimodal Virtual Construction as a...
Marc Erich Latoschik, Peter Biermann, Ipke Wachsmu...
How do we know if we can afford a particular purchase? We can find out what the payments might be and check our balances on various accounts, but does this answer the question? Wh...
Abstract. We consider the question of protecting the privacy of customers buying digital goods. More specifically, our goal is to allow a buyer to purchase digital goods from a ve...
Material design is the process by which artists specify the reflectance
properties of a surface, such as its diffuse color and specular
roughness. We present a user study to eval...