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CSCL
2007
114views more  CSCL 2007»
13 years 8 months ago
Community-based learning: The core competency of residential, research-based universities
Traditionally, universities focus primarily on instructionist teaching. Such an understanding has been criticized from theoretical and practical points of view. We believe that so...
Gerhard Fischer, Markus Rohde, Volker Wulf
TEI
2010
ACM
173views Hardware» more  TEI 2010»
14 years 3 months ago
ToonTastic: a global storytelling network for kids, by kids
Creativity, collaboration, and cultural understanding are becoming increasingly important in our workplace and society. As educators, we are therefore challenged to create new opp...
Andy Russell
DIGRA
2005
Springer
14 years 2 months ago
Playful Play with Games: Linking Level Editing to Learning in Art and Design
The title ‘Playful Play with Games’ refers to the possibility of creative involvement with games by altering their structure in a playful way. The focus of this paper is on mo...
Maia Engeli
SIGCSE
2002
ACM
218views Education» more  SIGCSE 2002»
13 years 8 months ago
Participatory design in a human-computer interaction course: teaching ethnography methods to computer scientists
Empirical evidence shows the ability for computer technology to deliver on its promises of enhancing our quality of life relies on how well the application fits our understanding ...
Jerry B. Weinberg, Mary L. Stephen
SE
2010
13 years 10 months ago
Projectional Language Workbenches as a Foundation for Product Line Engineering
: In this paper I explain the benefits of projectional language workbenches for product line engineering. The ability to extend programming languages with domain specific concepts,...
Markus Voelter