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ICMCS
2005
IEEE
137views Multimedia» more  ICMCS 2005»
14 years 2 months ago
Modeling Dynamic Textures Using Subspace Mixtures
In this paper, we aim at modeling video sequences that exhibit temporal appearance variation. The dynamic texture model proposed in [6] is effective to model simple dynamic scene...
Che-Bin Liu, Ruei-Sung Lin, Narendra Ahuja
WSC
2000
13 years 10 months ago
Simulation based design for a shipyard manufacturing process
Discrete event simulation can be used for virtual prototyping of new manufacturing facilities. Models built for this purpose must be easy to use, flexible, and provide a realistic...
Deborah J. Medeiros, Mark T. Traband, April Tribbl...
3DPVT
2002
IEEE
184views Visualization» more  3DPVT 2002»
14 years 2 months ago
From 3D Shape Capture to Animated Models
This paper presents a framework for construction of animated models from captured surface shape of real objects. Algorithms are introduced to transform the captured surface shape ...
Adrian Hilton, Jonathan Starck, Gordon Collins
ISVC
2007
Springer
14 years 3 months ago
A GPU Framework for the Visualization and On-the-Fly Amplification of Real Terrains
This paper describes a GPU framework for the real-time visualization of natural textured terrains, as well as the steps that are needed to populate them on-the-fly with tens of tho...
Yacine Amara, Sylvain Meunier, Xavier Marsault
TVCG
2012
213views Hardware» more  TVCG 2012»
11 years 11 months ago
Mesh-Driven Vector Field Clustering and Visualization: An Image-Based Approach
—Vector field visualization techniques have evolved very rapidly over the last two decades, however, visualizing vector fields on complex boundary surfaces from computational ...
Zhenmin Peng, Edward Grundy, Robert S. Laramee, Gu...