In real-world applications, “what you saw” during training is often not “what you get” during deployment: the distribution and even the type and dimensionality of features...
As standard volume rendering is based on an integral in physical space (or “coordinate space”), it is inherently dependent on the scaling of this space. Although this dependen...
This paper investigates the use of the Bayesian inference for devising an unsupervised sketch rendering procedure. As likelihood model of this inference, we exploit the recent sta...
In this paper, we propose an image-based texture model called IlluminationDependent Texture(IDT), for realisticly rendering objects covered with 3D texture under low-frequency ill...
Many applications involve multiple-modalities such as text and images that describe the problem of interest. In order to leverage the information present in all the modalities, on...