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» A Model to Support the Design of Multiplayer Games
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MIDDLEWARE
2010
Springer
13 years 6 months ago
Kevlar: A Flexible Infrastructure for Wide-Area Collaborative Applications
Abstract. While Web Services ensure interoperability and extensibility for networked applications, they also complicate the deployment of highly collaborative systems, such as virt...
Qi Huang, Daniel A. Freedman, Ymir Vigfusson, Ken ...
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 7 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
NETGAMES
2006
ACM
14 years 1 months ago
Towards public server MMOs
While massively multiplayer on-line games (MMOs) are enormously popular, their use of the client-server architecture causes them to suffer from scalability issues and high mainte...
Chris Chambers, Wu-chang Feng, Wu-chi Feng
NETGAMES
2003
ACM
14 years 24 days ago
Mobility and stability evaluation in wireless multi-hop networks using multi-player games
Plenty of work was contributed in the field of protocol design and performance evaluation of multi-hop networks. It is generally accepted that mobility has a huge impact on the p...
Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi,...
NETGAMES
2006
ACM
14 years 1 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...