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VRCAI
2009
ACM
14 years 2 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
UIST
2006
ACM
14 years 1 months ago
CueTIP: a mixed-initiative interface for correcting handwriting errors
With advances in pen-based computing devices, handwriting has become an increasingly popular input modality. Researchers have put considerable effort into building intelligent rec...
Michael Shilman, Desney S. Tan, Patrice Simard
SMA
2009
ACM
149views Solid Modeling» more  SMA 2009»
14 years 2 months ago
A sketching interface for feature curve recovery of free-form surfaces
In this paper, we present a semi-automatic approach to efficiently and robustly recover the characteristic feature curves of a given free-form surface. The technique supports a s...
Ellen Dekkers, Leif Kobbelt, Richard R. Pawlicki, ...
NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
AIHC
2007
Springer
14 years 1 months ago
Affect Detection and an Automated Improvisational AI Actor in E-Drama
Enabling machines to understand emotions and feelings of the human users in their natural language textual input during interaction is a challenging issue in Human Computing. Our w...
Li Zhang, Marco Gillies, John A. Barnden, Robert J...