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IEEEMM
2006
97views more  IEEEMM 2006»
13 years 8 months ago
Ubiquitous Experience Media
A ubiquitous computing environment will become a solid social infrastructure for recording human experiences in the real world and facilitating human activities. The captured acti...
Kenji Mase, Yasuyuki Sumi, Tomoji Toriyama, Megumu...
IMSCCS
2006
IEEE
14 years 2 months ago
Frequency Distribution of TATA Box and Extension Sequences on Human Promoters
Background: TATA box is one of the most important transcription factor binding sites. But the exact sequences of TATA box are still not very clear. Results: In this study, we cond...
Wei Shi, Wanlei Zhou
CCS
2009
ACM
14 years 3 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
VRST
2005
ACM
14 years 1 months ago
A practical system for laser pointer interaction on large displays
Much work has been done on the development of laser pointers as interaction devices. Typically a camera captures images of a display surface and extracts a laser pointer dot locat...
Benjamin A. Ahlborn, David Thompson, Oliver Kreylo...
ACMSE
2008
ACM
13 years 10 months ago
Education and design: using human-computer interaction case studies to learn
As computers become increasingly integral to daily life there is a need for computer scientists to focus on the user. This, in part, entails developing applications that have inte...
Gregory Smith, Laurian C. Vega, D. Scott McCrickar...