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» A Modular Approach To Story Generation
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TSE
2008
107views more  TSE 2008»
13 years 7 months ago
Interface Grammars for Modular Software Model Checking
We propose an interface specification language based on grammars for modular software model checking. In our interface specification language, component interfaces are specified a...
Graham Hughes, Tevfik Bultan
IJRR
2008
186views more  IJRR 2008»
13 years 7 months ago
Automated Design of Adaptive Controllers for Modular Robots using Reinforcement Learning
Designing distributed controllers for self-reconfiguring modular robots has been consistently challenging. We have developed a reinforcement learning approach which can be used bo...
Paulina Varshavskaya, Leslie Pack Kaelbling, Danie...
EXPERT
2006
105views more  EXPERT 2006»
13 years 7 months ago
Generating Ambient Behaviors in Computer Role-Playing Games
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hun...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
CHI
2010
ACM
13 years 7 months ago
Designing with mobile digital storytelling in rural Africa
We reflect on activities to design a mobile application to enable rural people in South Africa's Eastern Cape to record and share their stories, which have implications for `...
Nicola J. Bidwell, Thomas Reitmaier, Gary Marsden,...
GECCO
2009
Springer
122views Optimization» more  GECCO 2009»
14 years 2 months ago
Evolving symmetric and modular neural networks for distributed control
Problems such as the design of distributed controllers are characterized by modularity and symmetry. However, the symmetries useful for solving them are often difficult to determ...
Vinod K. Valsalam, Risto Miikkulainen