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» A Motion-Stabilized Outdoor Augmented Reality System
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AUIC
2005
IEEE
14 years 1 months ago
Outdoor Augmented Reality Gaming on Five Dollars a Day
The latest hardware available for creating playable augmented reality games is too expensive to be used in consumer-level products at the current time. Low-end hardware exists tha...
Ben Avery, Bruce H. Thomas, Joe Velikovsky, Wayne ...
ISMAR
2007
IEEE
14 years 2 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
WSC
2007
13 years 10 months ago
Enabling smooth and scalable dynamic 3d visualization of discrete-event construction simulations in outdoor augmented reality
Visualization is a powerful method for verifying, validating, and communicating the results of a simulated model. Lack of visual understanding about a simulated model is one of th...
Amir H. Behzadan, Vineet R. Kamat
ISMAR
2006
IEEE
14 years 1 months ago
Robust gloves for 3D interaction in mobile outdoor AR environments
This paper describes the design of hand-worn gloves for interacting with mobile outdoor augmented reality systems. Most existing systems rely on more traditional 2D input devices ...
Wayne Piekarski, Ross Smith
VR
2011
IEEE
204views Virtual Reality» more  VR 2011»
12 years 11 months ago
Stable vision-aided navigation for large-area augmented reality
In this paper, we present a unified approach for a drift-free and jitter-reduced vision-aided navigation system. This approach is based on an error-state Kalman filter algorithm...
Taragay Oskiper, Han-Pang Chiu, Zhiwei Zhu, Supun ...