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NETGAMES
2004
ACM
15 years 8 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
145
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IPPS
2009
IEEE
15 years 9 months ago
Portable builds of HPC applications on diverse target platforms
—High-end machines at modern HPC centers are constantly undergoing hardware and system software upgrades – necessitating frequent rebuilds of application codes. The number of p...
Magdalena Slawiñska, Jaroslaw Slawinski, Va...
EMSOFT
2005
Springer
15 years 8 months ago
Model-based run-time monitoring of end-to-end deadlines
The correct interplay among components in a distributed, reactive system is a crucial development task, particularly for embedded systems such as those in the automotive domain. M...
Jaswinder Ahluwalia, Ingolf H. Krüger, Walter...
BMCBI
2006
123views more  BMCBI 2006»
15 years 2 months ago
Characterizing disease states from topological properties of transcriptional regulatory networks
Background: High throughput gene expression experiments yield large amounts of data that can augment our understanding of disease processes, in addition to classifying samples. He...
David Tuck, Harriet Kluger, Yuval Kluger
CVIU
2007
193views more  CVIU 2007»
15 years 2 months ago
Interpretation of complex scenes using dynamic tree-structure Bayesian networks
This paper addresses the problem of object detection and recognition in complex scenes, where objects are partially occluded. The approach presented herein is based on the hypothe...
Sinisa Todorovic, Michael C. Nechyba