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» A Neural Model of Human Object Recognition Development
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ACMACE
2009
ACM
14 years 3 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
WOWMOM
2009
ACM
180views Multimedia» more  WOWMOM 2009»
14 years 3 months ago
OPPORTUNITY: Towards opportunistic activity and context recognition systems
Opportunistic sensing allows to efficiently collect information about the physical world and the persons behaving in it. This may mainstream human context and activity recognitio...
Daniel Roggen, Kilian Förster, Alberto Calatr...
NIPS
2007
13 years 10 months ago
Fast and Scalable Training of Semi-Supervised CRFs with Application to Activity Recognition
We present a new and efficient semi-supervised training method for parameter estimation and feature selection in conditional random fields (CRFs). In real-world applications suc...
Maryam Mahdaviani, Tanzeem Choudhury
IROS
2006
IEEE
142views Robotics» more  IROS 2006»
14 years 3 months ago
Experience Based Imitation Using RNNPB
—Robot imitation is a useful and promising alternative to robot programming. Robot imitation involves two crucial issues. The first is how a robot can imitate a human whose phys...
Ryunosuke Yokoya, Tetsuya Ogata, Jun Tani, Kazunor...
BMVC
2001
13 years 11 months ago
Recognising Trajectories of Facial Identities Using Kernel Discriminant Analysis
We present a comprehensive approach to address three challenging problems in face recognition: modelling faces across multi-views, extracting the non-linear discriminating feature...
Yongmin Li, Shaogang Gong, Heather M. Liddell