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ACHI
2009
IEEE
14 years 2 months ago
A Model-Driven Development Approach Focusing Human Interaction
Human interaction like entering some data, making decisions etc. has to be dealt with as an integral part of today’s business processes and the supporting IT likewise. Hence, hu...
Stefan Link, Philip Hoyer, Tilmann Kopp, Sebastian...
ICPR
2006
IEEE
14 years 8 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
CVPR
2010
IEEE
14 years 4 months ago
Modeling Mutual Context of Object and Human Pose in Human-Object Interaction Activities
Detecting objects in cluttered scenes and estimating articulated human body parts are two challenging problems in computer vision. The difficulty is particularly pronounced in ac...
Bangpeng Yao, Li Fei-Fei
AFRIGRAPH
2004
ACM
14 years 1 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
CHI
2009
ACM
14 years 8 months ago
Adaptive pointing: implicit gain adaptation for absolute pointing devices
Werner A. K?nig HCI-Group, University of Konstanz Box-D73, Universit?t Konstanz 78457 Konstanz, Germany werner.koenig@uni-konstanz.de Jens Gerken HCI-Group, University of Konstanz ...
Harald Reiterer, Jens Gerken, Stefan Dierdorf, Wer...