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110
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ACCV
2009
Springer
15 years 10 months ago
Multi-view Texturing of Imprecise Mesh
Abstract. Reprojection of texture issued from cameras on a mesh estimated from multi-view reconstruction is often the last stage of the pipeline, used for rendering, visualization,...
Ehsan Aganj, Pascal Monasse, Renaud Keriven
129
Voted
CGF
2005
186views more  CGF 2005»
15 years 3 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
EGH
2004
Springer
15 years 9 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
150
Voted
VVS
1995
IEEE
161views Visualization» more  VVS 1995»
15 years 7 months ago
Volumetric Ray Tracing
We introduce a framework for texturing volumetric objects with displacement maps and texture maps, which are introduced as volume modeling tools. In this framework, an implicit-to...
Lisa M. Sobierajski, Arie E. Kaufman
124
Voted
VIS
2005
IEEE
128views Visualization» more  VIS 2005»
16 years 4 months ago
Hardware-Accelerated Simulated Radiography
We present the application of hardware accelerated volume rendering algorithms to the simulation of radiographs as an aid to scientists designing experiments, validating simulatio...
Cláudio T. Silva, Daniel E. Laney, Nelson L...