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PG
1997
IEEE
14 years 1 months ago
3D geometric metamorphosis based on harmonic map
Recently, animations with deforming objects are frequently used in various Computer Graphics applications. Metamorphosis (or morphing) of three dimensional objects is one of techn...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
IAJIT
2006
109views more  IAJIT 2006»
13 years 9 months ago
Unconstraint Assignment Problem: A Molecular Computing Approach
: Deoxyribonucleic Acid or DNA-based computing is an emerging field that bridging the gap between chemistry, molecular biology, computer science, and mathematics. This research are...
Zuwairie Ibrahim, Yusei Tsuboi, Osamu Ono, Marzuki...
CVIU
2004
134views more  CVIU 2004»
13 years 8 months ago
The "dead reckoning" signed distance transform
Consider a binary image containing one or more objects. A signed distance transform assigns to each pixel (voxel, etc.), both inside and outside of any objects, the minimum distan...
George J. Grevera
SIGGRAPH
1997
ACM
14 years 14 days ago
The visibility skeleton: a powerful and efficient multi-purpose global visibility tool
Many problems in computer graphics and computer vision require accurate global visibility information. Previous approaches have typically been complicated to implement and numeric...
Frédo Durand, George Drettakis, Claude Puec...
CGF
2010
189views more  CGF 2010»
13 years 9 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu