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» A New Program-Driven Parallel Machine Simulation Environment
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GRID
2004
Springer
14 years 24 days ago
From Sandbox to Playground: Dynamic Virtual Environments in the Grid
Much experience has been gained with the protocols and mechanisms needed for discovery and allocation of remote computational resources. However, the preparation of a remote compu...
Katarzyna Keahey, Karl Doering, Ian T. Foster
ICS
1999
Tsinghua U.
13 years 11 months ago
Low-level router design and its impact on supercomputer system performance
Supercomputer performance is highly dependent on its interconnection subsystem design. In this paper we study how di erent architectural approaches for router design impact into s...
Valentin Puente, José A. Gregorio, Cruz Izu...
IPPS
2010
IEEE
13 years 5 months ago
Improving numerical reproducibility and stability in large-scale numerical simulations on GPUs
The advent of general purpose graphics processing units (GPGPU's) brings about a whole new platform for running numerically intensive applications at high speeds. Their multi-...
Michela Taufer, Omar Padron, Philip Saponaro, Sand...
IPPS
2008
IEEE
14 years 1 months ago
Reducing the run-time of MCMC programs by multithreading on SMP architectures
The increasing availability of multi-core and multiprocessor architectures provides new opportunities for improving the performance of many computer simulations. Markov Chain Mont...
Jonathan M. R. Byrd, Stephen A. Jarvis, A. H. Bhal...
VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
14 years 9 days ago
DLoVe: Using Constraints to Allow Parallel Processing in Multi-User Virtual Reality
In this paper, we introduce DLoVe, a new paradigm for designing and implementing distributed and nondistributed virtual reality applications, using one-way constraints. DLoVe allo...
Leonidas Deligiannidis, Robert J. K. Jacob