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GLVLSI
2003
IEEE
132views VLSI» more  GLVLSI 2003»
14 years 22 days ago
A highly regular multi-phase reseeding technique for scan-based BIST
In this paper a novel reseeding architecture for scan-based BIST, which uses an LFSR as TPG, is proposed. Multiple cells of the LFSR are utilized as sources for feeding the scan c...
Emmanouil Kalligeros, Xrysovalantis Kavousianos, D...
IPPS
2000
IEEE
13 years 11 months ago
Image Layer Decomposition for Distributed Real-Time Rendering on Clusters
We propose a novel work partitioning technique, Image Layer Decomposition (ILD), designed specifically to support distributed real-time rendering on commodity clusters. ILD has s...
Thu D. Nguyen, John Zahorjan
VR
2000
IEEE
172views Virtual Reality» more  VR 2000»
13 years 11 months ago
An Intelligent User Interface with Motion Planning for 3D Navigation
Due to the rapid evolution of graphics hardware, interactive 3D graphics is becoming popular on desktop personal computers. However, it remains a challenging task for a novice use...
Tsai-Yen Li, Hung-Kai Ting
ICRA
1999
IEEE
119views Robotics» more  ICRA 1999»
13 years 11 months ago
Programming in the Architecture for Agile Assembly
The goal of the Architecture for Agile Assembly AAA is to enable rapid deployment and recon guration of automated assembly systems through the use of cooperating, modular, robust,...
Jay Gowdy, Alfred A. Rizzi
CGF
2006
118views more  CGF 2006»
13 years 7 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang