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» A Parallel General Game Player
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IE
2007
13 years 11 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
MIDDLEWARE
2005
Springer
14 years 3 months ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
WINE
2009
Springer
127views Economy» more  WINE 2009»
14 years 4 months ago
Nash Dynamics in Congestion Games with Similar Resources
We study convergence of ε-Nash dynamics in congestion games when delay functions of all resources are similar. Delay functions are said to be similar if their values are within a...
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna
ATAL
2007
Springer
14 years 4 months ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara
ICDCSW
2005
IEEE
14 years 3 months ago
Measurement-Based Peer-to-Peer Grouping for Networked Virtual Environment
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...
Hajime Sogawa, Niwat Thepvilojanapong, Hiroki Sait...