The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
We study convergence of ε-Nash dynamics in congestion games when delay functions of all resources are similar. Delay functions are said to be similar if their values are within a...
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Networked games are newly emerging and increasing applications in the Internet community. Multiplayer Online Game (MOG) is one of such applications that can accommodate many users...