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» A Parallel General Game Player
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SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman
MST
2011
184views Hardware» more  MST 2011»
13 years 2 months ago
Stackelberg Strategies and Collusion in Network Games with Splittable Flow
We study the impact of collusion in network games with splittable flow and focus on the well established price of anarchy as a measure of this impact. We first investigate symmet...
Tobias Harks
CONCUR
2010
Springer
13 years 8 months ago
Simulation Distances
Boolean notions of correctness are formalized by preorders on systems. Quantitative measures of correctness can be formalized by realvalued distance functions between systems, wher...
Pavol Cerný, Thomas A. Henzinger, Arjun Rad...
SIGMETRICS
2010
ACM
233views Hardware» more  SIGMETRICS 2010»
14 years 10 days ago
Incentivizing peer-assisted services: a fluid shapley value approach
A new generation of content delivery networks for live streaming, video on demand, and software updates takes advantage of a peer-to-peer architecture to reduce their operating co...
Vishal Misra, Stratis Ioannidis, Augustin Chaintre...
PODC
2010
ACM
13 years 7 months ago
Brief announcement: swarming secrets
We present information-theoretically secure schemes for sharing and modifying secrets among a dynamic swarm of computing devices. The schemes support an unlimited number of change...
Shlomi Dolev, Juan A. Garay, Niv Gilboa, Vladimir ...