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» A Pattern Approach to Interaction Design
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CHI
2009
ACM
14 years 10 months ago
Productive love: a new approach for designing affective technology
The importance of love is reflected in literature, movies and music, therefore it seems necessary to understand what role technology plays in relation to love and the roles it cou...
Ramon Solves Pujol, Hiroyuki Umemuro
BCSHCI
2007
13 years 11 months ago
Design in evaluation: reflections on designing for children's technology
This paper reflects on the design value that emerges from evaluation methods used in the field of child computer interaction. The work is based around an evaluation study of a tan...
Emanuela Mazzone, Diana Yifan Xu, Janet C. Read
EMNLP
2006
13 years 11 months ago
Automatic Construction of Predicate-argument Structure Patterns for Biomedical Information Extraction
This paper presents a method of automatically constructing information extraction patterns on predicate-argument structures (PASs) obtained by full parsing from a smaller training...
Akane Yakushiji, Yusuke Miyao, Tomoko Ohta, Yuka T...
VR
1999
IEEE
167views Virtual Reality» more  VR 1999»
14 years 2 months ago
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
The ever-increasing power of computers and hardware rendering systems has, to date, primarily motivated the creation of visually rich and perceptually realistic virtual environmen...
Deborah Hix, J. Edward Swan II, Joseph L. Gabbard,...
BALT
2006
14 years 2 months ago
Pattern Repositories for Software Engineering Education
Abstract. Modern software engineering attacks its complexity problems by applying well-understood development principles. In particular, the systematic adoption of design patterns ...
Hans-Werner Sehring, Sebastian Bossung, Patrick Hu...