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EUROMICRO
2009
IEEE
14 years 4 months ago
Using Design Patterns for Refactoring Real-World Models
— Many software development methodologies are based on modeling the real world. In some of these methodologies, real-world models are gradually transformed into software models, ...
Hamed Yaghoubi Shahir, Ehsan Kouroshfar, Raman Ram...
IEE
2002
113views more  IEE 2002»
13 years 9 months ago
Framework based on design patterns for providing persistence in object-oriented programming languages
Abstract. This paper describes an approach to providing object persistence in object-oriented programming languages without modifying the run-time system or the language itself. By...
Jörg Kienzle, Alexander B. Romanovsky
BIBE
2004
IEEE
115views Bioinformatics» more  BIBE 2004»
14 years 1 months ago
Discovering Novel Interacting Motif Pairs from Large Protein-Protein Interaction Datasets
Current motif discovery methods can only detect individual motifs in groups of protein sequences--they do not discover potentially-interacting motif pairs underlying the interacti...
Soon-Heng Tan, Wing-Kin Sung, See-Kiong Ng
ITNG
2008
IEEE
14 years 4 months ago
A Minimalist Visual Notation for Design Patterns and Antipatterns
Achieving a quality software system requires UML designers a good understanding of both design patterns and antipatterns. Unfortunately, UML models for real systems tend to be huge...
Demis Ballis, Andrea Baruzzo, Marco Comini
IAT
2006
IEEE
14 years 4 months ago
Designing Commitment-Based Agent Interactions
A key property of agents is that they are social, and hence the design of agent interactions is a crucial part of an agentoriented software engineering methodology. Agent interact...
Michael Winikoff