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» A Pattern Approach to Interaction Design
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NETGAMES
2006
ACM
14 years 1 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ESCIENCE
2005
IEEE
14 years 1 months ago
Distributed, Parallel Web Service Orchestration Using XSLT
GridXSLT is an implementation of the XSLT programming language designed for distributed web service orchestration. Based on the functional semantics of the language, it compiles p...
Peter M. Kelly, Paul D. Coddington, Andrew L. Wend...
HT
2005
ACM
14 years 1 months ago
From the writable web to global editability
The technical and competence requirements for writing content on the web is still one of the major factors that widens the gap between authors and readers. Although tools that sup...
Angelo Di Iorio, Fabio Vitali
DIGRA
2005
Springer
14 years 1 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
DIGRA
2005
Springer
14 years 1 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle