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» A Perspective of Generative Reuse
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ICCBR
2007
Springer
14 years 3 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
OOPSLA
2007
Springer
14 years 3 months ago
CASE-FX: feature modeling support in an OO Case tool
Generative Programming advocates developing a family of systems rather than a set of single systems. Feature modeling can assist in supporting the development of such software pro...
Alain Forget, Dave Arnold, Sonia Chiasson
DATE
2006
IEEE
126views Hardware» more  DATE 2006»
14 years 3 months ago
Communication and co-simulation infrastructure for heterogeneous system integration
With the increasing complexity and heterogeneity of embedded electronic systems, a unified design methodology at evels of abstraction becomes a necessity. Meanwhile, it is also i...
Guang Yang 0004, Xi Chen, Felice Balarin, Harry Hs...
IROS
2006
IEEE
166views Robotics» more  IROS 2006»
14 years 2 months ago
Anytime RRTs
— We present an anytime algorithm for planning paths through high-dimensional, non-uniform cost search spaces. Our approach works by generating a series of Rapidly-exploring Rand...
Dave Ferguson, Anthony Stentz
CITA
2005
IEEE
14 years 2 months ago
Cache Hierarchy Inspired Compression: a Novel Architecture for Data Streams
- We present an architecture for data streams based on structures typically found in web cache hierarchies. The main idea is to build a meta level analyser from a number of levels ...
Geoffrey Holmes, Bernhard Pfahringer, Richard Kirk...