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» A Phase-Based Approach to Creating Highly Reliable Software
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TCIAIG
2010
13 years 2 months ago
Evolutionary Game Design
It is easy to create new combinatorial games but more difficult to predict those that will interest human players. We examine the concept of game quality, its automated measurement...
Cameron Browne, Frédéric Maire
ISSTA
2006
ACM
14 years 1 months ago
DSD-Crasher: a hybrid analysis tool for bug finding
DSD-Crasher is a bug finding tool that follows a three-step approach to program analysis: D. Capture the program’s intended execution behavior with dynamic invariant detection....
Christoph Csallner, Yannis Smaragdakis
ASPLOS
2010
ACM
14 years 2 months ago
ConMem: detecting severe concurrency bugs through an effect-oriented approach
Multicore technology is making concurrent programs increasingly pervasive. Unfortunately, it is difficult to deliver reliable concurrent programs, because of the huge and non-det...
Wei Zhang, Chong Sun, Shan Lu
ASPLOS
2006
ACM
14 years 1 months ago
Ultra low-cost defect protection for microprocessor pipelines
The sustained push toward smaller and smaller technology sizes has reached a point where device reliability has moved to the forefront of concerns for next-generation designs. Sil...
Smitha Shyam, Kypros Constantinides, Sujay Phadke,...
BPM
2009
Springer
148views Business» more  BPM 2009»
13 years 5 months ago
Enabling Widespread Configuration of Conceptual Models - An XML Approach
The manual adaptation of conceptual models in general and reference models in particular is a time consuming and error prone task, which has to be carefully conducted. The configur...
Sebastian Herwig, Armin Stein