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» A Point in Many Triangles
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EGH
2004
Springer
14 years 1 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
VIP
2001
13 years 9 months ago
Facial Feature Location with Delaunay Triangulation/Voronoi Diagram Calculation
Facial features determination is essential in many applications such as personal identification, 3D face modeling and model based video coding. Fast and accurate facial feature ex...
Yi Xiao, Hong Yan
ICPR
2010
IEEE
13 years 10 months ago
Triangle-Constraint for Finding More Good Features
We present a novel method for finding more good feature pairs between two sets of features. We first select matched features by Bi-matching method as seed points, then organize th...
Xiaojie Guo, Xiaochun Cao
VMV
2000
169views Visualization» more  VMV 2000»
13 years 9 months ago
A Non-Linear Subdivision Scheme for Triangle Meshes
Subdivision schemes are commonly used to obtain dense or smooth data representations from sparse discrete data. E. g., B-splines are smooth curves or surfaces that can be construc...
Stefan Karbacher, Stephan Seeger, Gerd Häusle...
DAM
2008
123views more  DAM 2008»
13 years 7 months ago
Ultrametrics, Banach's fixed point theorem and the Riordan group
We interpret the reciprocation process in K[[x]] as a fixed point problem related to contractive functions for certain adequate ultrametric spaces. This allows us to give a dynamic...
Ana Luzón, Manuel A. Morón