Sciweavers

209 search results - page 19 / 42
» A Primer on Strategic Games
Sort
View
AAAI
2008
14 years 2 hour ago
Using Reasoning Patterns to Simplify Games
In complex strategic situations decision-making agents interact with many other agents and have access to many pieces of information throughout their play. This usually leads to g...
Dimitrios Antos, Avi Pfeffer
ATAL
2009
Springer
14 years 4 months ago
Rational play and rational beliefs under uncertainty
Alternating-time temporal logic (atl) is one of the most influential logics for reasoning about agents’ abilities. Constructive Strategic Logic (csl) is a variant of atl for im...
Nils Bulling, Wojciech Jamroga
ATAL
2010
Springer
13 years 10 months ago
CTL.STIT: enhancing ATL to express important multi-agent system verification properties
We present the logic CTL.STIT, which is the join of the logic CTL with a multi-agent strategic stit-logic variant. CTL.STIT subsumes ATL, and adds expressivity to it that we claim...
Jan Broersen
AI
2001
Springer
14 years 2 months ago
Knowledge and Planning in an Action-Based Multi-agent Framework: A Case Study
The situation calculus is a logical formalism that has been extensively developed for planning. We apply the formalism in a complex multi-agent domain, modelled on the game of Clue...
Bradley Bart, James P. Delgrande, Oliver Schulte
ICPR
2006
IEEE
14 years 10 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...