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NETGAMES
2004
ACM
14 years 1 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
ICRA
2006
IEEE
128views Robotics» more  ICRA 2006»
14 years 1 months ago
Distributed Construction by Mobile Robots with Enhanced Building Blocks
— We describe a system in which autonomous robots assemble two-dimensional structures out of square building blocks. A fixed set of local control rules is sufficient for a grou...
Justin Werfel, Yaneer Bar-Yam, Daniela Rus, Radhik...
CSCW
2006
ACM
14 years 1 months ago
Moving office: inhabiting a dynamic building
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
Holger Schnädelbach, Alan Penn, Phil Steadman...
ICRA
1998
IEEE
132views Robotics» more  ICRA 1998»
13 years 12 months ago
A 3-D Self-Reconfigurable Structure
: A three-dimensional, self-reconfigurable structure is proposed. The structure is a fully distributed system composed of many identical 3-D units. Each unit has functions of chang...
Satoshi Murata, Haruhisa Kurokawa, Eiichi Yoshida,...
GLOBECOM
2008
IEEE
14 years 2 months ago
Characterizing Indoor Wireless Channels via Ray Tracing, and Validation via Measurements
Abstract—We investigate the reliability of radio channel simulators in capturing the important properties of radio channels throughout a well-specified environment. Indoor envir...
Aliye Özge Kaya, Larry J. Greenstein, Wade Tr...