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ICRA
2003
IEEE
120views Robotics» more  ICRA 2003»
14 years 20 days ago
Design and implementation of a behavior-based control and learning architecture for mobile robots
− A behavior-based control and learning architecture is proposed, where reinforcement learning is applied to learn proper associations between stimulus and response by using two ...
Il Hong Suh, Sanghoon Lee, Bong Oh Kim, Byung-Ju Y...
CNSR
2010
IEEE
164views Communications» more  CNSR 2010»
13 years 10 months ago
Buffered Crossbar Fabrics Based on Networks on Chip
— Buffered crossbar (CICQ) switches have shown a high potential in scaling Internet routers capacity. However, they require expensive on-chip buffers whose cost grows quadratical...
Lotfi Mhamdi, Kees Goossens, Iria Varela Senin
KDD
2004
ACM
162views Data Mining» more  KDD 2004»
14 years 7 months ago
Discovering Links Between Lexical and Surface Features in Questions and Answers
Information retrieval systems, based on keyword match, are evolving to question answering systems that return short passages or direct answers to questions, rather than URLs point...
Soumen Chakrabarti
VLSID
2001
IEEE
164views VLSI» more  VLSID 2001»
14 years 7 months ago
An Efficient Parallel Transparent Bist Method For Multiple Embedded Memory Buffers
In this paper, we propose a new transparent built-in self-test ( TBIST ) method to test multiple embedded memory arrays with various sizes in parallel. First, a new transparent tes...
Der-Cheng Huang, Wen-Ben Jone, Sunil R. Das
TCIAIG
2010
13 years 2 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang