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» A Random Bit Generator Using Chaotic Maps
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CVPR
2009
IEEE
15 years 3 months ago
Manhattan-world Stereo
Multi-view stereo (MVS) algorithms now produce reconstructions that rival laser range scanner accuracy. However, stereo algorithms require textured surfaces, and therefore work ...
Brian Curless, Richard Szeliski, Steven M. Seitz, ...
ICCAD
2008
IEEE
138views Hardware» more  ICCAD 2008»
14 years 4 months ago
Fault tolerant placement and defect reconfiguration for nano-FPGAs
—When manufacturing nano-devices, defects are a certainty and reliability becomes a critical issue. Until now, the most pervasive methods used to address reliability, involve inj...
Amit Agarwal, Jason Cong, Brian Tagiku
ISMVL
2009
IEEE
107views Hardware» more  ISMVL 2009»
14 years 2 months ago
Regular Encodings from Max-CSP into Partial Max-SAT
We define a number of original encodings, called regular encodings, that map Max-CSP instances into Partial MaxSAT instances. First, we obtain new direct and (minimal) support en...
Josep Argelich, Alba Cabiscol, Inês Lynce, F...
ARITH
2007
IEEE
14 years 2 months ago
Optimistic Parallelization of Floating-Point Accumulation
Abstract— Floating-point arithmetic is notoriously nonassociative due to the limited precision representation which demands intermediate values be rounded to fit in the availabl...
Nachiket Kapre, André DeHon
SIGGRAPH
2010
ACM
14 years 8 days ago
Vector solid textures
In this paper, we introduce a compact random-access vector representation for solid textures made of intermixed regions with relatively smooth internal color variations. It is fea...
Lvdi Wang, Kun Zhou, Yizhou Yu, Baining Guo