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EGH
2011
Springer
12 years 7 months ago
Lossless Compression of Already Compressed Textures
Texture compression helps rendering by reducing the footprint in graphics memory, thus allowing for more textures, and by lowering the number of memory accesses between the graphi...
Jacob Ström, Per Wennersten
CVPR
1998
IEEE
14 years 9 months ago
Incorporating Illumination Constraints in Deformable Models
In this paper we present a method for the integration of nonlinear holonomic constraints in deformable models and its application to the problems of shape and illuminant direction...
Dimitris Samaras, Dimitris N. Metaxas
FGR
2011
IEEE
227views Biometrics» more  FGR 2011»
12 years 11 months ago
Warp that smile on your face: Optimal and smooth deformations for face recognition
— In this work, we present novel warping algorithms for full 2D pixel-grid deformations for face recognition. Due to high variation in face appearance, face recognition is consid...
Tobias Gass, Leonid Pishchulin, Philippe Dreuw, He...
CVPR
2010
IEEE
14 years 4 months ago
Curious Snakes: a minimum-latency solution to the cluttered background problem in active contours
We present a region-based active contour detection algorithm for objects that exhibit relatively homogeneous photometric characteristics (e.g. smooth color or gray levels), embe...
Ganesh Sundaramoorthi, Stefano Soatto, Anthony Yez...
VRCAI
2006
ACM
14 years 1 months ago
Parallel-split shadow maps for large-scale virtual environments
Shadowing effects dramatically enhance the realism of virtual environments by providing useful visual cues. Shadow mapping is an efficient algorithm for real-time shadow renderin...
Fan Zhang, Hanqiu Sun, Leilei Xu, Lee Kit Lun