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» A Scalable Architecture for Maximizing Concurrency
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TC
2010
13 years 7 months ago
Architecture Exploration of High-Performance PCs with a Solid-State Disk
—As the cost per bit of NAND flash memory devices rapidly decreases, NAND-flash-based Solid-State Disks (SSDs) are replacing Hard Disk Drives (HDDs) used in a wide spectrum of co...
Dong Kim, Kwanhu Bang, Seung-Hwan Ha, Sungroh Yoon...
TMM
2002
100views more  TMM 2002»
13 years 8 months ago
On a unified architecture for video-on-demand services
Abstract--Current video-on-demand (VoD) systems can be classified into two categories: 1) true-VoD (TVoD) and 2) near-VoD (NVoD). TVoD systems allocate a dedicated channel for ever...
Jack Y. B. Lee
SIGIR
1996
ACM
14 years 22 days ago
Performance Evaluation of a Distributed Architecture for Information Retrieval
Information explosion across the Internet and elsewhere offers access to an increasing number of document collections. In order for users to e ectively access these collections, i...
Brendon Cahoon, Kathryn S. McKinley
FCCM
2006
IEEE
113views VLSI» more  FCCM 2006»
14 years 2 months ago
GraphStep: A System Architecture for Sparse-Graph Algorithms
— Many important applications are organized around long-lived, irregular sparse graphs (e.g., data and knowledge bases, CAD optimization, numerical problems, simulations). The gr...
Michael DeLorimier, Nachiket Kapre, Nikil Mehta, D...
HPDC
2007
IEEE
14 years 2 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...