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TOG
2008
156views more  TOG 2008»
13 years 7 months ago
Real-time motion retargeting to highly varied user-created morphologies
Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
TCSV
2002
78views more  TCSV 2002»
13 years 7 months ago
Local bandwidth constrained fast inverse motion compensation for DCT-domain video transcoding
DCT-based digital video coding standards such as MPEG and H.26x are becoming more widely adopted for multimedia applications. Since the standards differ in their format and syntax...
Shizhong Liu, Alan C. Bovik
CVPR
2006
IEEE
14 years 9 months ago
Kernel-based Template Alignment
This paper introduces a novel kernel-based method for template tracking in video sequences. The method is derived for a general warping transformation, and its application to affi...
Igor Guskov
ICPR
2004
IEEE
14 years 8 months ago
Online Appearance-Based Face and Facial Feature Tracking
We propose a simple framework that utilizes online appearance models for 3D face and facial feature tracking with a deformable model. Adapting the geometrical parameters for each ...
Fadi Dornaika, Franck Davoine
CA
1999
IEEE
13 years 11 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe