Character animation in video games--whether manually keyframed or motion captured--has traditionally relied on codifying skeletons early in a game's development, and creating...
Chris Hecker, Bernd Raabe, Ryan W. Enslow, John De...
DCT-based digital video coding standards such as MPEG and H.26x are becoming more widely adopted for multimedia applications. Since the standards differ in their format and syntax...
This paper introduces a novel kernel-based method for template tracking in video sequences. The method is derived for a general warping transformation, and its application to affi...
We propose a simple framework that utilizes online appearance models for 3D face and facial feature tracking with a deformable model. Adapting the geometrical parameters for each ...
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...