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CSE
2009
IEEE
13 years 11 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
ARGMAS
2004
Springer
14 years 1 months ago
Is It Worth Arguing?
Argumentation-based negotiation (ABN) is an effective means of resolving conflicts in a multi-agent society. However, it consumes both time and computational resources for agents ...
Nishan C. Karunatillake, Nicholas R. Jennings
ICIP
2008
IEEE
14 years 9 months ago
Adaptive reference filtering for bidirectional disparity compensation with focus mismatches
In this paper, we consider compensation of focus mismatches for frames that are encoded with inter-view bi-prediction (B-frames) in multiview coding (MVC). We start with an analys...
PoLin Lai, Antonio Ortega, Purvin Pandit, Peng Yin...
TMC
2008
129views more  TMC 2008»
13 years 7 months ago
Mobility Modeling and Performance Evaluation of Heterogeneous Wireless Networks
The future-generation wireless systems will combine heterogeneous wireless access technologies to provide mobile users with seamless access to a diverse set of applications and ser...
Ahmed H. Zahran, Ben Liang, Aladdin Saleh
BMCBI
2008
138views more  BMCBI 2008»
13 years 7 months ago
Application of nonnegative matrix factorization to improve profile-profile alignment features for fold recognition and remote ho
Background: Nonnegative matrix factorization (NMF) is a feature extraction method that has the property of intuitive part-based representation of the original features. This uniqu...
Inkyung Jung, Jaehyung Lee, Soo-Young Lee, Dongsup...