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» A Spatial Model of Interaction in Large Virtual Environments
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VRML
1999
ACM
15 years 9 months ago
The Kinetic Mandala: Audio a-Life in a Web-based 3D Environment
We describe the use of artificial life (genetic) algorithms to generate auditory behaviors within 3D graphical environments. Small, high-quality soundfiles are algorithmically rec...
Maribeth Back, Maureen C. Stone
HAPTICS
2005
IEEE
15 years 10 months ago
Event-Based Haptics and Acceleration Matching: Portraying and Assessing the Realism of Contact
Contact in a typical haptic environment resembles the experience of tapping on soft foam, rather than on a hard object. Event-based, high-frequency transient forces must be superi...
Katherine J. Kuchenbecker, Jonathan Fiene, Gü...
CGF
1998
213views more  CGF 1998»
15 years 4 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICRA
2010
IEEE
162views Robotics» more  ICRA 2010»
15 years 3 months ago
Adaptive multi-robot coordination: A game-theoretic perspective
Multi-robot systems researchers have been investigating adaptive coordination methods for improving spatial coordination in teams. Such methods adapt the coordination method to th...
Gal A. Kaminka, Dan Erusalimchik, Sarit Kraus
ATAL
2005
Springer
15 years 10 months ago
Coping with inaccurate reputation sources: experimental analysis of a probabilistic trust model
This research aims to develop a model of trust and reputation that will ensure good interactions amongst software agents in large scale open systems. The following are key drivers...
W. T. Luke Teacy, Jigar Patel, Nicholas R. Jenning...