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» A Spatial Model of Interaction in Large Virtual Environments
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HAPTICS
2005
IEEE
15 years 9 months ago
Dynamic Primitive Caching for Haptic Rendering of Large-Scale Models
In this paper we present a software approach to managing complexity for haptic rendering of large-scale geometric models, consisting of tens to hundreds of thousands of distinct g...
Mashhuda Glencross, Roger J. Hubbold, Ben Lyons
IJVR
2007
108views more  IJVR 2007»
15 years 4 months ago
Design and Narrative Structure for the Virtual Human Scenarios
—This article describes the design of the two application scenarios of the Virtual Human project and its integration into the Virtual Human system. This includes overall concepts...
Stefan Göbel, Ido Aharon Iurgel, Markus R&oum...
WSC
2004
15 years 5 months ago
Using Dynamic Multiresolution Modelling to Analyze Large Material Flow Systems
The interactive, simulation-aided analysis of material flow systems is often done with the help of virtual reality. If a user wants to influence the simulation run, the simulation...
Wilhelm Dangelmaier, Bengt Mueck
165
Voted
PERVASIVE
2006
Springer
15 years 4 months ago
iCAP: Interactive Prototyping of Context-Aware Applications
Although numerous context-aware applications have been developed and there have been technological advances for acquiring contextual information, it is still difficult to develop a...
Anind K. Dey, Timothy Sohn, Sara Streng, Justin Ko...
142
Voted
AAAI
2006
15 years 5 months ago
Modeling Human Decision Making in Cliff-Edge Environments
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Ron Katz, Sarit Kraus