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NETGAMES
2006
ACM
14 years 1 months ago
Plug-replaceable consistency maintenance for multiplayer games
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
ESE
2006
105views Database» more  ESE 2006»
13 years 7 months ago
Replaying development history to assess the effectiveness of change propagation tools
As developers modify software entities such as functions or variables to introduce new features, enhance old ones, or fix bugs, they must ensure that other entities in the software...
Ahmed E. Hassan, Richard C. Holt
SIGSOFT
1998
ACM
13 years 12 months ago
Further Empirical Studies of Test Effectiveness
This paper reports on an empirical evaluation of the fault-detecting ability of two white-box software testing techniques: decision coverage (branch testing) and the all-uses data...
Phyllis G. Frankl, Oleg Iakounenko
METRICS
2003
IEEE
14 years 29 days ago
Design Patterns and Change Proneness: An Examination of Five Evolving Systems
Design patterns are recognized, named solutions to common design problems. The use of the most commonly referenced design patterns should promote adaptable and reusable program co...
James M. Bieman, Greg Straw, Huxia Wang, P. Willar...
CP
1998
Springer
13 years 12 months ago
Error-Correcting Source Code
We study how constraint-based static analysis can be applied to the automated and systematic debugging of program errors. Strongly moding and constraint-based mode analysis are tur...
Yasuhiro Ajiro, Kazunori Ueda, Kenta Cho