A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
— In this work, we perform an extensive statistical evaluation for learning and recognition of object manipulation actions. We concentrate on single arm/hand actions but study th...
We explore the possibility of using both face and gait in enhancing human recognition at a distance performance in outdoor conditions. Although the individual performance of gait ...