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» A Study of Student's Perceptions in a Blended Learning Envir...
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HICSS
2005
IEEE
142views Biometrics» more  HICSS 2005»
14 years 2 months ago
Learning Effectiveness in Web-Based Technology-Mediated Virtual Learning Environment
A framework that delineates the relationships between learner control and learning effectiveness is absent. This study aims to fill this void. Unlike previous research, this study...
Shih-Wei Chou, Chien-Hung Liu
AIED
2011
Springer
13 years 5 days ago
Causal Modeling of User Data from a Math Learning Environment with Game-Like Elements
We have created a math learning environment with game-like elements such as narrative, visual feedback, personalization, collection, etc. We made a study with four different versio...
Dovan Rai, Joseph E. Beck
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
13 years 8 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
ICALT
2008
IEEE
14 years 3 months ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...
ECTEL
2010
Springer
13 years 9 months ago
Content, Social, and Metacognitive Statements: An Empirical Study Comparing Human-Human and Human-Computer Tutorial Dialogue
Abstract. We present a study which compares human-human computermediated tutoring with two computer tutoring systems based on the same materials but differing in the type of feedba...
Myroslava Dzikovska, Natalie B. Steinhauser, Johan...