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» A Superscalar 3D Graphics Engine
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SMA
2003
ACM
169views Solid Modeling» more  SMA 2003»
14 years 25 days ago
Surface reconstruction of freeform objects based on multiresolution volumetric method
3D scanners developed over the past several decades have facilitated the reconstruction of complicated engineering parts. Typically the boundary representation of a part is recons...
Sergei Azernikov, Alex Miropolsky, Anath Fischer
SPE
1998
118views more  SPE 1998»
13 years 7 months ago
Implementing a Zooming User Interface: Experience Building Pad++
We are investigating a novel user interface paradigm based on zooming, in which users are presented with a zooming view of a huge planar information surface. We have developed a s...
Benjamin B. Bederson, Jonathan Meyer
IV
2008
IEEE
100views Visualization» more  IV 2008»
14 years 2 months ago
Maestro: Design Challenges for a Group Calendar
Maestro - 3D group calendar visualizer aims at handling multiple schedules and highlighting common free times. One of the most powerful skills of Maestro is scalability according ...
Billur Engin, Mehves Cetinkaya, Elif E. Ayiter, Mu...
ESA
2005
Springer
113views Algorithms» more  ESA 2005»
14 years 1 months ago
Online Occlusion Culling
Abstract. Modern computer graphics systems are able to render sophisticated 3D scenes consisting of millions of polygons. For most camera positions only a small collection of these...
Gereon Frahling, Jens Krokowski
UIST
1992
ACM
13 years 11 months ago
Interactive Shadows
It is often difficult in computer graphics applications to understand spatial relationships betweenobjects in a 3D sceneor effect changes to those objects without specialized visu...
Kenneth P. Herndon, Robert C. Zeleznik, Daniel C. ...