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» A Superscalar 3D Graphics Engine
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UIST
1995
ACM
13 years 11 months ago
Visual Interfaces for Solids Modeling
This paper exploresthe useof visualoperatorsfor solidsmodeling. We focus on designing interfaces for free-form operators such as blends, sweeps, and deformations, because these op...
Cindy Grimm, David Pugmire
SI3D
1995
ACM
13 years 11 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
AUGHUMAN
2011
13 years 2 months ago
Full body interaction for serious games in motor rehabilitation
Serious games and especially their use in healthcare applications are an active and rapidly growing area of research. A key aspect of games in rehabilitation is 3D input. In this ...
Christian Schönauer, Thomas Pintaric, Hannes ...
ESTIMEDIA
2003
Springer
14 years 23 days ago
A Component Oriented Simulator for HW/SW Co-Designs
In order to extensively explore design space one has to specify a n a very abstract level. Transforming a specification into a correct implementation is usually an error prone tas...
Alexander Paar, Haitao Du, Nader Bagherzadeh
SIGSOFT
2006
ACM
14 years 1 months ago
Detecting increases in feature coupling using regression tests
Repeated changes to a software system can introduce small weaknesses such as unplanned dependencies between different parts of the system. While such problems usually go undetecte...
Olivier Giroux, Martin P. Robillard