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» A System Design Methodology for Software Hardware Co-Develop...
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CN
1999
156views more  CN 1999»
13 years 7 months ago
Virtual reality movies-real-time streaming of 3D objects
Powerful servers for computation and storage, high-speed networking resources, and high-performance 3D graphics workstation, which are typically available in scientific research e...
Stephan Olbrich, Helmut Pralle
HPDC
1993
IEEE
13 years 11 months ago
Supporting Heterogeneity and Distribution in the Numerical Propulsion System
The Numerical Propulsion System Simulation (NPSS) project has been initiated by NASA to explore the use of computer simulation in the development of new aircraft propulsion techno...
Patrick T. Homer, Richard D. Schlichting
ISMAR
2006
IEEE
14 years 1 months ago
Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users
This paper presents a new interaction metaphor we have termed “god-like interaction”. This is a metaphor for improved communication of situational and navigational information...
Aaron Stafford, Wayne Piekarski, Bruce H. Thomas
CODES
2006
IEEE
14 years 1 months ago
System-level power-performance trade-offs in bus matrix communication architecture synthesis
System-on-chip communication architectures have a significant impact on the performance and power consumption of modern multiprocessor system-on-chips (MPSoCs). However, customiza...
Sudeep Pasricha, Young-Hwan Park, Fadi J. Kurdahi,...
DATE
2010
IEEE
195views Hardware» more  DATE 2010»
13 years 10 months ago
Cool MPSoC programming
Abstract--This paper summarizes a special session on multicore/multi-processor system-on-chip (MPSoC) programming challenges. Wireless multimedia terminals are among the key driver...
Rainer Leupers, Lothar Thiele, Xiaoning Nie, Bart ...